![]() The final boss of the last wave also drops a weapon. Survive, and you’ll receive a load of obolite, which you can use for crafting or exchanging at an Obolite Repository. Entering these areas will lock you in, and you must face several waves of enemies. ![]() Yellow doors with a star above them are optional challenge rooms called Containment Gates.And you can reach that with the grappling hook. After defeating the second boss, Ixion, you’ll find find a portal to the third biome from the game’s first area. That’ll help you open the Crimson Gate that leads to the second biome. You'll get the Crimson Key after you’ve beaten the game’s first boss, Phrike. Doors with a broken circle above them are portals.You may find useful terminals like the Reconstructor behind doors like these. Sometimes these doors are locked and require a key. These areas usually contain items, gear, or small puzzles that have good rewards in them. Dark blue triangular doors lead to side paths or optional rooms.After defeating a boss, following the objective marker will lead you through doors that go toward a portal to the next biome. When following the orange objective marker, these doors will lead you to a boss room. Light blue rectangular doors lead to your main path through a biome.Here are the different types of doors you’ll encounter: Once you’ve gone through a door, they become gray. This image shows several door types Image: Housemarque/Sony Interactive Entertainment via PolygonĪll doors are brightly lit before you enter them. Knowing the difference will help you weave through each biome. The first thing to understand is the types of doors that connect each room. However, if you know what to keep an eye out for in each run, you’ll be able to navigate through rooms with more purpose and ease. Even if you encounter the same rooms in a run, the items and enemies inside of it will be different. But if you want to survive, learn how to read your map - even if it changes every time.Īs you start a new run, Returnal creates a procedurally generated map, pulling from dozens of different room layouts, possible items, gear, and enemies. Since each run of Returnal is randomly generated, there’s no way to offer a traditional walkthrough with detailed maps and directions. Sometimes you die within the first few minutes. Sometimes the right items and weapons line up to give you a stellar run. Getting farther requires finesse on your end - but also a great deal of luck. Other times - maybe even the very next time - your runs will end shorter than you think they should. In some runs, you’ll make it farther than you ever have. Eventually, you’ll be tearing through this area looking for shortcuts that get you to the other biomes faster.Įach new area and boss follows the same flow: A pile of deaths, which eventually lead to familiarity and mastery. As you get more familiar with the game and encounter the area’s boss, Phrike, you’ll almost certainly have a better understanding of how Returnal works. The cycle is the main gameplay loop Image: Housemarque/Sony Interactive Entertainment via PolygonĪt the beginning, this may feel daunting and even tedious. Ideally, you do a little better every time. However, the layout of the map, the enemies that populate each area, and the items you encounter change. You begin the cycle anew, traveling the same general area over and over as you fight your way further. ![]() That means you’ll be jumping and dodging your way through dozens of projectiles, hoping to get further into the game’s randomly generated levels.Įach time you die, you lose (almost) everything you gained, and you restart from square one. ![]() Returnal is a roguelike, bullet-hell action game.
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